Myst – Using Computer Games to Develop Literacy

January 28th, 2010 by admin No comments »

I recently ran a training session on using the computer games ‘Myst III – Exile’ to develop student’s literacy skills – in particular, writing.

This builds on the fantastic work that Tim Rylands has done using Myst in the classroom.

I have developed a teaching pack for primary schools that can be downloaded for free here:

Myst Planning

Atrus’ Journal

Character Profile Sheets

Atrus

Catherine and Yeesha

Saved game files

Myst Background Story

Intro Video Transcript

Sequencing Activity

Sequencing Handout

Sequencing Flipchart

Characters Flip Chart

The activities use the game as an inspiration for creative writing. The Teacher presents game footage through the interactive white board and interacts with the students to discuss game tactics and choices.

The game is a first person adventure games with fantastic graphics and sound that lend themselves to reading and writing activities linked to the fantasy genre. It is hard for writers (never mind young writers!) to create these kinds of worlds on paper as they are very different to what we know – children have no context for this kind of writing. What would you see in a fantasy land? What would you hear and smell? How would it feel?

It’s a great immersive experience made possible through ICT that definately produces results in terms of motivated learners, enjoyable lessons and great writing. As one of the teachers working with us using Myst said:

Myst has been fantastic, I have some excellent writing I can send to you. I … made the game fit the 5 different stages of a story – opening, build up, dilemma, events and conclusion. Children watched each part of the game and then wrote the appropriate paragraph for their story… the quality of work has been excellent.

Myst can be bought relatively cheaply through Amazon or other computer games seller and all you need to run it is a PC and whiteboard.

I have also developed planning for Key Stage 1 and Key Stage 3 but these aren’t at the stage the Key Stage 2 planning is – I was very fortunate to have the support of Steve Smith – the Sheffield Learning and Achievement Service’s Primary Literacy Advisor on this. I’m happy to send anyone who is interested the Key Stage 1 or 3 planning – just email me sarah(at)nwsclc.net.

The Apple iPad – A Device for Education or a Waste of Time?

January 28th, 2010 by admin No comments »

So, the new Apple iPad has been released. I’m a big fan of Apple products. I have a Macbook and I would use iMovie over Movie Maker for film editing any day – it works better with a range of digital video cameras and codecs and it’s much simpler to use with better formats for outputting finished films. I would rather use Garageband than Audacity too. Garageband is intuitive and it has built in music loops. I’ve used Macs in schools (primary and secondary) with students with great success for film making, podcasting and animation.

So, just where does the new iPad fit into the great scheme of things in education, if indeed it does?

Let’s  take a look at the product spec  and description on the Apple site. It has a 9.7 inch back lit display. It weighs 1.5 pounds and is 0.5 inches thin. It can show content either in portrait or landscape view. Like the iPhone, it’s multi-touch which means that you can scroll through content and zoom in and out using your fingers. Apple claims it has a battery life of 10 hours. It has wireless Internet access, bluetooth and 3G. It comes equipped with up to 64GB of flash storage. It has a 30 pin connector and built in speakers meaning you can dock it to upload content and charge it. You can purchase additional accessories such as a keyboard dock and a camera connection kit allowing you to import photos from a stills camera.

In terms of general uses, it can be used to surf the web, access email, browse photos, watch video, listen to music (iPod), download content from iTunes. Like the iPhone, you can download any of the 140,000 apps from the app store and now you can even download eBooks using a new iBooks app. It also has (like the iPhone) maps, calendar, notes and contacts.

Considering this in an educational context we need to consider the pricing – the 16GB model starts at $499 – that’s about £300 – it’s currently retailing (pre-order as it’s not available until April) at £399 from educational resellers. This compares to a 13 inch Macbook at about £589 from educational resellers.

A useful, multifunction mobile device is the holy grail of ICT in education and it doesn’t exist (so far!). I’ve looked at PDA’s and mobile phones as have colleagues and they have fallen down in a number of areas. Not many devices have built in cameras or mics. Those that have are only still cameras. Hardly any have GPS (which is a useful function when you look at mobile devices coming into their own – think Create-A-Scape) and those that do or can take accessories that do don’t have the reliability or battery life to support their effective use.

It would be great if the new iPad fulfilled the spec for the holy grail of mobile devices but it just doesn’t cut the mustard. They have very wisely given it a 9.7 inch screen (fits the Molenet funding spec of under 10 inches) but it is yet another content ‘push’ device. That is, it is great for consuming content – the ‘passive learning’ model – teacher is the fountain of all knowledge and students passively receive that content and regurgitate aforementioned knowledge for exams.

I believe Apple have failed (by not providing more functionality – video camera and mic) and built in apps for creating and manipulating/ interacting with content to steal the prize. A useful mobile device for education would have taken advantage of the gap between PC and mobile phone. It would have been a content ‘creation’ device. I firmly believe that by creating content (text, images, video, audio, dynamic, interactive) students learn a huge amount. By making a video they learn infinitely more than watching a video.

In short then, I think it’s a shame, but they have missed the mark on this one.

How to Use Endless Ocean and the Wii in the Classroom…

December 7th, 2009 by admin No comments »

I recently delivered some training days and support for primary teachers wanting to use the Nintendo Wii game ‘Endless Ocean’ in the classroom. It’s a really great game for using across the curriculum in everything from literacy and maths to art.

Here are a number of resources those of you who are interested in using the Nintendo wii in the classroom.

I found the following blogs particularly useful:

Tom Barrett’s Blog – Useful posts and links to his planning using Endless Ocean in the classroom

The Consolarium – Useful site with case studies and resources for using games across the curriculum.

Hot Milky Drink – Derek Robertson’s blog on using various games and consoles in the classroom

Below are a selection of planning documents showing the sort of activities we used with students. These included writing a divers blog, keeping a tally of the number of different species encountered, using excel to creat charts to interpret that data, scripting and recording either an audio or video interview with a ‘diver’ and creating presentations following reasearch into different species. These presentations were either done through Kar2ouche, Power Point, Comic Life or collated through a class Wiki using Wiki Spaces.

Endless Ocean Planning

My planning that I used for an activity day at the CLC that explored using Endless Ocean across the curriculum – Ive slightly adapted it to show a range of activities that could be done over a week or half term.

Below are a number of the student resources we created to guide them in their activities.

Creating a Diving Record in Excel

Instructions on how to set up Excel to create  a chart representing the tallied number of species.

Diving Log

Simple tally chart to collect number of different species encountered.

How to blog

Instructions on how to use a free word press blog (can also be created for free with EduBlogs) to keep a divers journal.

Endless Ocean Advert Script

Simple writing frame to get the children started with writing a script.

An Evaluation of the Impact of Multimodal Poetry in Primary Schools

July 20th, 2008 by admin No comments »

This is a paper I wrote towards my Post Grad Certificate in Learning and Knowledge Technology. It explores what pupils learn through creating multimodal texts and asks whether they deepen their understanding of texts doing it.

Here’s the abstract:

Pupils are increasingly exposed to multimodal forms of texts in everyday life. It is now recognized that multimodal texts need to be given a place in the classroom alongside and in connection to more traditional forms of written text. This study examines whether interpreting written poetry into a multimodal text of moving image, sound and text deepens and clarifies pupils’ understanding and response to poetry. It also asks whether we should consider teaching multimodal literacy as an explicit subject.

Here’s the link to the paper itself.



What is ‘Visual Learning?’

June 20th, 2008 by admin No comments »

To me, visual learning is a subset of multimodal learning.

If learning is defined to be “storage of automated schema in long-term memory” and “Schemas are chunks of multiple individual units of memory that are linked into a system of understanding.” ( Sweller 2002 and Tubingen 2000 quoted in ‘Mutimodal Learning Through Media: What the Research Says‘) then visual experience/input is a key component in the transfer of ideas and thoughts from working memory to long term memory. But it has a place alongside verbal, textual and spatial experience. I don’t believe it can (and should) always be separated or isolated as a teaching method.

What place does visual literacy have in visual learning?

Visual literacy (as a taught skill) is a way of scaffolding (i.e. supporting the child beyond the zone of proximal development) thinking and understanding of the visual, of semiotics. Therefore, I believe it is a crucial skill to learn – it extends out capacity to think and understand.

How can we teach and learn better using what we know about visual learning? How do cognitive science, neuroscience and other theories of learning fit into / support / contradict the theory of visual learning?

I think that recent research in cognitive sciences and neurosciences prove that considering visual learning as part of a broader approach to how we teach and learn is essential if we are to teach and learn more effectively.

In terms of constructivism – I think that visual literacy and use of tools such as concept maps which actively promote the construction of new ways of understanding and thinking about the world are important.

I’m not so sure that some of the tools we have considered on the course are so intrinsic to visual learning – i.e. IWB software/hardware.

Also, in terms of Piaget – it would be interesting to look at the ’stages’ of development of visual understanding if we were to suggest embedding visual learning into the curriculum.

Visual Learning Resources in FS through to Key Stage 2

May 26th, 2008 by admin No comments »

Here are a selection of resources relatng to visual learning that might be useful to those teaching in primary schools. I listed them as part of the Post Graduate Cert in Learning and Knowledge Technology that I did with NAACE / Bath Spa Uni.

The first one is Cineliteracy -  I think that media literacy/visual literacy should be the cornerstone of primary education – it has the same importance (and supports) textual literacy.

Cineliteracy activities could support PSHE:

‘Watching films and programmes, made and set in different cultures can help develop an awareness of sameness and difference that is essential to cultural understanding.’

(Look Again. BFI and DFES.pg6)

And Literacy:

‘Cineliteracy helps children develop ‘higher order’ skills of inference, textual exegesis and personal response.’ (Filmstreet Site)

Fimstreet have produced some excellent resources for teaching cineliteracy which I have built into previous year’s animation projects at the CLC.

Comic Life

Comic Life by Plasq is a great piece of software that can be used across the curriculum to work with images in many ways. They currently support both Windows and Mac.

Students can create narratives from photos or images to retell a story, storyboard a film, respond to images through poetry, to illustrate or explain how a process takes place or how they did something.

It can be used across the curriculum. For example:

• Science – explain a process or record an experiment visually

• PSHE – explore/storyboard how an issue such as bullying could be dealt with

• Literacy – tell a story though images only. Choose images to represent a poem

National gallery – Take One Picture

Students and teachers work with the National Gallery to use an image in the form of a painting to stimulate exploration and creative work. The site explains how this could be applied across the curriculum.

This is similar to the work we did with an English consultant in preparation for a Virtual Poetry project

He took paintings and used them to teach how to decode and use inference and deduction that could then be applied to reading poetry.

For example, he took the following painting and asked ‘What’s the Story?’ ‘What has happened?’ ‘What colours and textures have been used and why?’

The students had to answer with a statement supported by which part of the painting gave that evidence (top left, top middle, botton left etc..) in the same way that they would have to illustrate a point about a poem by pointing to phrases used or lines in the poem.